Posted in GPP., KS1, KS2

Task and Observation Week : GPP

My first week of GPP went extremely well and I am undeniably excited to start teaching full lessons to my class. The school is lovely and the children are very well behaved and enthusiastic about learning. I observed some super lessons and got to grips with the location of everything within the school and everyones names (just about). I even managed to use the photocopier successfully on numerous occasions!

SIMS:

Using SIMS to take the register on the third day was rather interesting. SIMS holds a lot more data that I first thought and teachers can access records and attainment files for each pupil. Similarly, if a child was absent, you can hover over their absent mark and view the absence reason, saving time and making communication between the school reception and class teachers highly efficient.

Interactive Whiteboards and Moviemaker:

I saw computing adopted in a number of ways from frequent use of the interactive whiteboard within every lesson, mainly to model maths, show youtube videos to enhance english writing and PowerPoints in almost every lesson. My class are also beginning to create their own informative video about the vikings using moviemaker on netbooks. My mentor doesn’t actually teach the children computing, they have a specialist computing teacher do this within a weekly 45 minute lesson.

Cross-Curricular Computing Intentions:

Similarly, my initial intentions to utilise computing within PE and foundation subjects will prove trickier than first thought due to the school having collapsed curriculum days in which they learn about a history or geography topic for a whole day within a variety of different activities (hopefully I can then utilise my morfo idea within their viking day). However, within english the children are studying explanation texts and using Wallace and Gromit’s cracking contraptions to summarise how these inventions work, which in my opinion could be slightly related to computing as they are using YouTube to enhance learning.

This is the same for PE, outside coaches teach PE to every year group apart from reception, so although I will have some input and teach reception PE, I doubt I will be able to utilise CoachesEye on this occasion.

However, the provision for computing to be utilised in quite restricted. The classes have access to netbooks, however these are the only way children can access computing and they are quite limiting. Therefore, any i-pad apps cannot be accessed or used by the class or teacher thus, many of my lesson ideas that incorporate computing will have to wait for another opportunity.

Phonics and Computing:

A lesson in which I thought computing was utilised extremely well was a year 2 phonics lesson. It was an intervention group for those who didn’t quite pass the Year 1 phonics screening test. The children began by going over all the phonetical sounds and then practicing the focus sound for that lesson which was -ie. They contextualised the sound by practising sounding out and blending words which contained that sound and then played a whole class game on the interactive whiteboard using Education City . The whole class were really engaged and eager to have a turn of matching the sound to an object in granny’s kitchen and found it funny that there were flies in the pies. I thought it was a fab lesson and slightly changed my perception of teaching phonics. I will definitely adopt this practice when I teach phonics during FPP in which I am in KS1.

Having already planned my lessons for after half term, I am now thoroughly excited to teach my grammar lesson on parenthesis revision, my multiplication maths lesson and shape activity (for open day), to introduce my interactive display to the class which will be adopted within dictation/handwriting lessons and introduce my own behaviour reward system so the children relate a certain system to my lessons.

Roll on autumn half term 2!

Advertisements
Posted in Action Plans, Cross-Curricular Computing Links, GPP., KS2

KS2 Guided Professional Placement

I am very excited to begin my guided placement with a Year 5 class at a lovely school on Monday 17th October.

Hopefully, I will be able to incorporate some computing within their history lessons on the Vikings by using Morfo – an app that allows you to take a picture of your face and then edit it to look like superheroes, people from different era’s and people from history by using ‘dress up’ items. You can also add a voice to the face you create, so I am hoping to introduce a Viking lesson using my Viking Morfo creation and see how it goes and what the reactions of the children are.

Similarly, by using CoachesEye – an app that lets you slow down videos and edit them to show progression or areas for improvement, I hope to help some children think creatively about their gymnastic sequences within PE. By watching their own sequences back they are more likely to spot areas that could be improved or changed and it also brings computing into PE to show that computing is not just classroom based.

I will keep updating this page throughout my time on GPP, giving reflections and evaluations of lessons where I utilised computing well, or not so well…

Posted in Cross-Curricular Computing Links, KS2

Eye in the Sky: SkyView

SkyView  is an app that brings everyone the ability to stargaze and explore the universe beyond.

By simply pointing the iPad or iPhone at the sky, the universe and beyond including stars, constellations, planets and satellites re just waiting to be explored.

This app is useful for children to discover first hand beyond the clouds. It could be used as a topic introduction in Science (Year 5 curriculum) to allow children to question and wonder or as a tool for creative writing within KS2. In addition, by clicking on planets you can find out all the information about each planet.

skyview planet.png

You can also set the app up so you receive notifications about certain astronomical events. Particularly useful if the class are waiting for something specific or studying a certain satellite or planet. I could spend a very long time on this app, exploring and discovering wonders of the universe, it would most definitely captivate imagination and wonder each child may have whilst contributing to their digital literacy skills.